Friday, 9 October 2009
Friday, 18 September 2009
science fiction and the booker prize
Friday, 14 August 2009
Galatea
>ask galatea about lifeGalatea, by Emily Short.
"What do you know about life?" you ask her. (General questions: you can almost always find ones that haven't been anticipated.)
"Nothing," she says, "except what I saw of his; and that seldom made any sense to me. He told me that people are born, and that they die, and that there are stages in between-- childhood, adolescence... I asked him why he didn't carve me as a child so that I could grow up." There's a pregnant pause. "I never heard him laugh so hard as when I asked him that. And he said that I certainly had the brain of a child."
There's a moment of stillness.
>_
Thursday, 2 April 2009
Hamlet - the Text Adventure
Still; an interesting work, and at least good entertainment for a while.
*Note: not the same Robin Johnson as the Robin Johnson who wrote the Alice in Wonderland text game. I might talk about that Alice game some day, actually. It was my very first text-based adventure game, and it took me a good seven years to finish - because of one puzzle that by the Cruelty Scale is very definitely rated "cruel", i.e. "can get stuck by doing something which isn't obviously irrevocable (even after the act)."
SPAG 'zine, and immersion
The idea of IF being "immersive" is also something I'd like to explore, when I get the time to sit down and have a think about it. The immersive aspect may very well extend beyond the single-player text experience - perhaps it's directly related to the reading experience, much like how easy it can be to find oneself utterly absorbed in a book and be reading until well past midnight. It would certainly explain my experience with certain MUDs (multi-user dungeons, or text-based MMOs).
Something involving the "limits of the text" or the "borders of the word", to be pretentiously fancy about it, is coming to mind. Does IF, with its empty spaces and command-line/caret feature, remove the frame that holds the reader in the narrative world when he or she reads a book? Or is the frame still there, just made invisible? How much is the interactivity in IF a mirage?
Monday, 30 March 2009
Introductory - and thesis statement!
Hi, and welcome to Intfickery, a collection of notes and wips for an Honours in English Literature thesis on interactive fiction and text-based adventure games.
It'll be as informal as they come, and while the main purpose behind setting this thing up is for me to have a way of organising my research effectively, visitors and comments are all very welcome. I'll be posting anything from reviews of IF works/games already played to notes on games I'm working through at the moment, to general theories and links to other sites of interest. I make no promises about type of content nor regularity of updates - I only hope to gradually work my way toward a 15,000 word essay by the end of the year 2009, that:
a) proves that IF and text games are much more worthy of attention, critical as well as popular, than they receive now, and
b) demonstrates just how much fun you can have playing these things.
You are in a maze of twisty little passages, all alike. Feel free to explore! (We're all adventurers here.)