Friday, 14 August 2009

Galatea

Scenes (and writing) like this demonstrate how interactive fiction doesn't have to rely on its interactive devices to be a satisfying experience.
>ask galatea about life
"What do you know about life?" you ask her. (General questions: you can almost always find ones that haven't been anticipated.)

"Nothing," she says, "except what I saw of his; and that seldom made any sense to me. He told me that people are born, and that they die, and that there are stages in between-- childhood, adolescence... I asked him why he didn't carve me as a child so that I could grow up." There's a pregnant pause. "I never heard him laugh so hard as when I asked him that. And he said that I certainly had the brain of a child."

There's a moment of stillness.

>_
Galatea, by Emily Short.

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